

Players must navigate two characters through a series of tasks: a scientist that responds directly to the players input and the pastiche, an engineered creature, that responds to input with exaggerations and a delay. The player is assumed to initially connect with the scientist and become frustrated with the pastiche. Mastering the pastiches controls through trial and error will allow the player and pastiches relationship to grow. The current version focuses on the player reflecting on their rel...



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