

This game was made based on Pataro, a modern C++ roguelike game engine Im making on my free time, based around statistics you get at the end. Just for the fun of getting big numbers in a very simple roguelike. Its very basic and simple as it was my first roguelike but I was more focused on getting a clean code and an extendable architecture, so its a win-win to me! Controls - Move around using the arrows - Grab an object from the floor (you must step on it) with G - Open your inventory with I


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