

Description Artificial intelligence pathfinding algorithms implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge. C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms. Usage The following keys open the following scenes (each scene is an algorithm): Key 0: Main Menu Key 1: Breadth First Search Key 2: Dijkstras Algorithm Key 3: Greedy Breadth First Search Key 4: A* Algorithm Key 5: A* Algorithm with N Locations Key 6: A* Algorithm with N En...

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