

Patikake began at DePaul University as a student project for a ten week game modification class. Afterwards, as a team, we decided to continue working on the game in order to submit it to Indiecade or future game festivals and possibly, Steam Greenlight, eventually. We continued working on the game either at home or at school whenever we had time. We would try and meet weekly face to face and Skype when we couldnt. Since we are all full time students and some work part-time it was sometimes chal...






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