

Try to coax a parrot to navigate a level by rewarding it for good behaviour and punishing it for bad behaviour. My entry for the GMTK Game Jam 2018. The theme is GENRE without MECHANIC, so this is a platformer without any direct control of the player character (a parrot). Instead, the player must reward actions that they want the parrot to do and punish actions they dont want it to do. Rewarding actions will make that action more likely in the future, and punishing will make it less likely. Howe...



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