People care, thats why we talk. This is a narrative driven game about how an experience breaking my foot in elementary school shaped how I acted for the rest of my life. Play as a green monster, going through the hallway picking up notes to uncover the story of how my experience unfolded. The experience taught me how ethereal popularity is and ultimately how vain and pointless it was trying to attract attention. In reality the people who I should have cared about, werent the kids in school, but ...
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