

A mini-RTS solo project aiming to capture micro control and macro economy in a bite-sized form. Made using Flash and Flixel in 2015. The aim of the experiment was to miniaturize two elements of the RTS experience typified by games like Starcraft II: 1) unit micro, with skills like kiting, tanking, and targeting aoe attacks, and 2) building units to counter the enemy unit composition. Perpetual Robot War compresses these elements into <60 rounds on a single screen.



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