

This game is more of a commentary on mental health, and how the world can look different through whatever lenses / experiences you see through. It is framed as a puzzle platformer, where your characters are also blocks that you use to help each other get through the level to the next door. Characters: The dark gray character has depression. They cant notice pleasant things, or color as much, and their special ability is taking naps. They have less energy (cant jump) and they feel the ceiling is ...

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