

Written in Java using libGDX. The characters were based off Puck from DOTA 2. Programmers: Richard McCormack, Brennan Waters Artist/Composer: David Osgood Controls: Player 1(Keyboard): WASD to move, R to fire orb/teleport to orb, and F to phase shift. Player 2(Keyboard): Arrow keys to move, Space to fire orb/teleport to orb, and M to phase shift. Xbox controller: Left control stick to move, A to jump, Y to fire orb/teleport to orb, and X to phase shift.



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