

Pick Your Poison is a "roguelike" with turn-based tactical combat, random level generation, but with a twist: when you reach the exit, you pick one "poison" - a disadvantage that will stay with you in this run. Some "poisons" have beneficial effects as well, and can compensate negative effects of other ones. Choose wisely. How far can you go? Can you endure all "poisons" and discover what comes after them? Some examples of the "poisons": Only one hit: youre easy to kill Only one enemy: its a goo...





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