

Piece them together correctly to see the whole picture. A hyper-casual puzzle game prototype made with some existing assets in 3 days. After working my day job in a hyper-casual team for more than a month, Ive found that conceptualizing a decent hyper-casual game idea is such a challenging design practice. Its already hard to come up with a fresh gameplay idea, but guess what, youll still have to turn it into something that literally anyone in the world could understand effortlessly.




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