

Note- after a significant amount of fuckery, I managed to get the UI scaling right...but only in fullscreen (the iFrame itself, not the browser) on a PC HEADPHONES NOT RECCOMENDED (TRUST ME) Controls - Right Flipper - / Left Flipper - Z Turbo Boost - Q Launch Ball - Space Bar Features - - Game over with random message - Randomised sound effects - UI with padded zeroes and image-represented lives - Turbo Boost - Debug ball placement with mouse - Ball trail - Fully implemented bounce pads and bump...

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