

This is a prototype showcasing procedural generation in VR (Oculus Quest), as described in details in the article Locomotion in VR: Procedural Generation of a Scene. The idea and motivation behind this concept are detailed here.Source code is available here. I recommend to also check out Tea For God which also explores this concept and actually makes a playable game out of it. Controls: Press A to show the debug boundaries (play area rectangle and polygon)Press B to dump a json describing the cu...




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