

Somewhere in the Twin Cities there is a studio where, on the eve of the Gamers Rhapsody Jam, one lone developer breathed a sigh of relief as he completed the final playtest of his great masterpiece. His goal achieved, he grinned at the sleek monitor in front of him and, too tired to walk to his bed, rested his head somewhere between QWERTY and XCVBNM where he started snoring softly. Still nestled in their digital realm, nine retro sprites, smoothly animated and painstakingly debugged, comfortabl...

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