

QaziJam 9.5 entry. Most of the development took place in February and March, but the time spent working on it should be roughly equivalent to a weeks worth of GameJammery. The work done during the Jam week was mostly minor tweaks and exploit removal.The central idea of the game is to have levels that can be challenging to learn but can be completed in a minute or two after some practice. There are plenty of checkpoints that aim to keep the frustration level low, so youll rarely die more than a c...




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