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Strategy · 2020 · Released
psiquedelicous · April 13, 2020 · Web
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Small prototype of a strategy game based on a academic thesis on the history of prevention of plagues in the city of Porto, Portugal. Due to time constraints, the game consists of a limited journey through the various measures the city actually took in a series of real events, and some deviation from it as a way to have a game. Everything was done by me, with some help from Pedro Caetano. The click sound is from the Gamemaster Audio - ProSound Mini Pack.
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