

Plane Shift is an exploration of shaders and procedural generation of Unity. The focus during the project was on small variations that can have a significant effect on the experience of traveling through each plane of the game. This was done by varying certain broad or specific parts of each plane. This includes a variety of shaders to change small aspects of the world such as building materials, effects on the columns and bridge, and then code to procedurally create a plane on the fly by select...

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