

An old lost project (back from 2013) where everything that could go wrong went wrong as many of you will soon find out no doubt Long story short I made an all new engine forcing myself to add bizarre features such as saving everything on all maps (every coin you can collect is unique) It was meant to be an open-world platformer, where you can re-visit maps as many times as you want and in the same time it tried to be one of those hard fast-paced die in one-hit platformers that were popular at th...




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