

For the Global Game Jam 2020, I worked alone to make a game that fit the theme repair. I created the game using Unreal Engine, Maya, and Krita. The challenges I faced while making this game ranged from figuring out coding solutions, to modeling, rigging, and animating a character in just a few hours. I found this jam to be a interesting learning experience. Game Description: Plooshie is a big squishy stuffed toy. Even though time seem to eventually repair him to his original shape after he is sq...

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