

by Paul Turowski and Simon Hutchinson In Plurality Spring, players perform music to control robotic avatars exploring an unknown orb in deep space. Using the microphone to track pitches, the live acoustic player/performers control the movement of the robots as well as the emergent sonic environments. The piece is both a standalone game and a framework for musical improvisation. The live acoustic audio mixes with in-game sound, creating an emergent augmented reality musical performance. Randomize...



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