

We wanted to create an experience that replicates the child-like desire to poke and break things you arent supposed to. We also wanted to create a sense of exploratory wonder, while still keeping the game simple to understand. When you begin, youll be face-to-face with a sign that welcomes you, but states that under no circumstance should you touch anything. Well see how well that goes… Once you find a way in, youll find a wide array of pottery, statues, and other pieces of artwork to admire… fr...

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