

This is my 2D Platformer Project Modifications: 3 new & originally designed levels distinct from one another with a focus on progressive structure within each level. I did this by introducing different environments, types of enemies, types of pickups, checkpoints, overall difficulty increase, and differences in look/feel of level. I also really focused on player progression organizing the level so that the player would begin with easier task that force the player to learn about the basics of the...



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