

1 week project for Prototype Studio class, Spring 2017. Prompt: "Fan game" of a game designed by a woman. The idea was to use portals in a competitive multiplayer setting. The hope was that this would mainly happen by setting up "portal traps" that would cause the other person to fall off the stage. In practice, that didnt seem to be a reliable enough tactic to lead games to end. I ended up having to use some mechanics that I would consider "game design band-aids" just to make it a playable thin...

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