

This is a graphics assignment demonstrating post-processing effects and UI. I wrote shaders for the fog effect and the IR visor edge detection and scanline effect, as well as a healthbar which bleeds out when enemies are killed. Controls ActionInputMovementWASD / Direction KeysShootLeft ClickInteractE/Right ClickToggle VisorCtrl/Middle Click Use the IR visor to see enemies through the fog. Shooting disables the visor. Try shooting the bottles and wine barrels! Acknowledgements The environment an...




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