RPG · 2022 · Released
cannedjava, magicswordz · July 17, 2022 · Web
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You are the Dungeon Master and the Campaign is coming to a close. Your players have one final fight ahead of them. Let them win, but make it as close as possible so that it feels like a good challenge. The boss can make two actions a turn. You can attack a single target or cast a spell for area damage. Each attack is a 1d6 damage. Archer and Knight do 1d6 damage each turn, while the wizard will do 2d6 damage every other turn. If you think the players need some help, you can monologue, to waste an action giving the players extra time, or fudge the dice and lie to get a specific roll. Try not to...
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