

NOTE: Level loads on start/level completion, the game isnt frozen. An early prototype of an FPS roguelike Im working on. This build is for the lovely PROCJAM. Currently there is only a single level-type and enemy-type, and the game will proceed endlessly. Planning on adding a lot more variety later. Controls are typical FPS controls, including Q/E leaning. Known issues described below. Elements: Procedurally generated levelsRelatively low TTK and tactical gun-playGOAP enemies (similar technique ...




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