

A lightweight procedurally generated racing game, made in 10 days for Jern Jam #1. I took the theme (Start at the End) quite literally, the race will start and end at the same point. Your goal is to complete a lap as fast as possible while breaking as much props as possible. You can disable all post-processing or adjust the pixelation amount in-game. I used multiple assets from the Unity Asset Store, but worth a mention are Syntys Polygon series for their awesome models and Beautify 3, for makin...

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