

Here is an exemple of a 3D tiled procedural mapping tool im currently working on. How to use : Tweak probabilities in each layer and click "create" to generate the map. If the sum of probability in a layer is different than 100, probabilities will be re-calculated automatically. For the mountains, you can set the maximum height and the growth range. (Start by trying 5 as max height and 0 to 1 as growth range for example) There is actually more than what we can do in this demo and of course you a...

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