Simulation · 2021 · Released
maname · June 26, 2021 · Web
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My experiment with procedural terrain generation all noise functions and scripts are made by me but i did refer to a brackeys video on the same topic to get the terrain integration of the project up and functioning Perlin noise is pseudo- random, meaning its not completely random, hence, if we the same values into the perlin noise function outputs will be equivalent. The noise texture or heightmap was made using by taking a 128 by 128 texture and iterating all teh points under a perlin noise functionThe perlin noise function can be offsetted along the x and y axis, hence, by randomizing the of...
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