

Procedural Generation using Marching Cubes Infinite world generation made in Unity. Controls Use WASD and move the mouse to move Use SPACE to remove terrain around you Use SHIFT to boost (use with caution, this breaks collision) Use Scrollwheel to zoom About A little game/project about procedural world generation. The github project can be found here: It contains an implementation of the *Marching Cubes* algorithm, which constructs a 3D Mesh from three-dimensional scalar fields (aka 3D Arrays co...

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