

Short game created in Bitsy, about how the need for constant "productive" can be more of a fear than a motivator. Anyway stop glorifying working until you burn yourself out basically Also if I had more time I wouldve made the clock more dynamic/act like a real clock but alas To structure my story, I used the reconverging plot method, for my choices. I chose this structure because the goal of my game was to convey the idea that some of the time, no matter how hard to try to be productive, sometim...

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