

PROJECT ASCENSION is an interactive parable an enchanting journey of life, transcendence, and the hereafter. The focal point of exploration with this project was in simplifying puzzle-solving mechanics typically seen in a Zelda game (bow and arrows, grappling hook, bombs, etc). In having a singular mechanic in which you could interact with environmental elements, I could iterate further on what kinds of puzzles could be explored, and the simulated consequences of such a simple input mechanic. In...

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