

Project E [This project was for university coursework, where we designed a game to fit within the EVE Online IP. I incorporated key themes of mining, communication and the historic "Massacre at M2-XFE" event within this games narrative.] The Goonswarm and PAPI fleets are clashing at M2-XFE! Your ship seems to have gone haywire, and the AI is trying to purge the ship of all life! You only have a limited number of clones, and even less time. Sneak and hack past your own systems, and try to follow ...



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