

Project Voidborn is a 2D XCOM style tactical combat game where a squad of space mercenaries must kill all enemy aliens or die trying. Voidborn was my final project on my Bachelors and was an experiment to see if a Grid based combat system could be developed within the Unreal Engine. The project was a success though did lack some additional elements that would have helped it really stand out. For the projects success i did research into A* Pathfinding algorithms for the enemy AIs navigation of th...

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