

This is merely a prototype showcasing a platformer package that I made that uses custom made physics coded from scratch instead of the default unity made physics. This package includes platforming polish tricks such as Apex modifiers: the force of gravity is reduced when at the apex of a jumpCoyote Time: When off the ground, you get a very short duration in which youre still considered "grounded"Edge Detection: When it seems like youre on an edge, the game will bump the player up to meet that ed...

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