

KobeAlchemy is a 2-3 weeks project I did while jamming around the "Alchemy" theme. The basic gameplay loop here is to brew potions by throwing your ingredients in the cauldron from afar. Each ingredient have its own physic behavior when thrown, some are light, others bounce, etc... The 5 game levels are meant to be played in order as they introduce new ingredients each time and have increasing difficulty/ingredient physics complexity. Controls: E: InteractLeft click: Pick up / Throw (can charge ...





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