

Protocoss came totally out of the left field. It was the only title developed in-house by publisher Games & Multimedia, although some of the graphic designers had worked on Twins before. Although the game gets off to a slow start (and a very slow initial walking speed for the main character), its production values and quality came as a big surprise. Of all Korean RPGs, Protocoss might be the one that most closely follows the Final Fantasy formula, with ATB combat in an enlarged quasi-sideview...



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