

A WIP tactical rpg engine soon-to-be game. Whats (Mostly) Finished Map creation and tilemaps Unit movement Turn management Tile conditions (water, height, sloped) Battle UI Basic AI for movement Todo Attacking The rest of the AI Status effects Unit death (remove from battle or death sprite?) Battle conditions Unit placement Status screen Camera controls (zoom level mostly) Loss conditions Movement height restriction Inventory World Map Job classes Unit types Controls Controls are bundled in the ...



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