![[Prototype] KAMFER](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fab1%2Fab1a1651ffd3c0e7f456926f52df877e.jpg&w=1280&q=75)
![[Prototype] KAMFER](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fab1%2Fab1a1651ffd3c0e7f456926f52df877e.jpg&w=1280&q=75)
A small month project during January 2017 when I was still studying at college, just to improve my skills in C# and Maya. The aim was making a 90s style FPS in the vein of Quake 2. The prototype has one small level that contains the following: - Patrolling and spawning AI - Melee, Assault and Sniper enemy types - Player weapons and pickups - Swimming and traversal - Scripted events and level layout - Custom GUIs and music - 90s aesthetic Player Controls: WASD - Movement Mouse - Look and shoot Sp...
![[Prototype] KAMFER screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fab1%2Fab1a1651ffd3c0e7f456926f52df877e.jpg&w=1280&q=75)
![[Prototype] KAMFER screenshot 2](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fd20%2Fd2018e8cad0e050b9dee32ba940d82d1.jpg&w=1280&q=75)
![[Prototype] KAMFER screenshot 3](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fb63%2Fb6390d43c12f0557ae50f078a8f7f75f.jpg&w=1280&q=75)
![[Prototype] KAMFER screenshot 4](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fbf0%2Fbf00bf41dfcbf744301910e7b4dd3f04.jpg&w=1280&q=75)
![[Prototype] KAMFER screenshot 5](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F7ae%2F7ae8c1dc8c104e13dba57c14ce6f7ebd.jpg&w=1280&q=75)
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