![[Prototype] Tetra Master (without the stats)](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F915%2F915b8d103e8877f8af7fefb4954640a1.jpg&w=1280&q=75)
![[Prototype] Tetra Master (without the stats)](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F915%2F915b8d103e8877f8af7fefb4954640a1.jpg&w=1280&q=75)
Test for a card game interface, using Tetra Master from Final Fantasy 9 as a concept. Unopposed card takeovers, and combos work. But no logic in place for card battles with card stats. Maybe something Ill come back to. Arrow keys - Navigation Space - Interaction
![[Prototype] Tetra Master (without the stats) screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F915%2F915b8d103e8877f8af7fefb4954640a1.jpg&w=1280&q=75)
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