

Prototype for final in GMAP class I need to: * Fix the bullets from enemy turrets to actually move in a direction rather than floating around * Change the trigger range or just whether triggers affect the bullets (disappear to early, and colliders make some enemies ride the bullets) * apply more gravity to the jumping golden ball enemies * add more features (sound effects for shooting?, Level transition when there are more levels, change the powerup to either multi-shot or maybe jump height, bac...

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