

Quarantine was the first 3D game I developed within Unity. During the 6 month period, I created a vertical and high-fidelity version of the game to focus on the core aspect of the assessment which was programming and functionality. I created this game during my second year at Brunel University. I created over 30 C# scripts for this project and made sure the story and level design were smooth-flowing and coherent. This was a solo project

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