

This was my first foray into what can barely be called video games. During my second year at the Utrecht School of the Arts, I wanted to make a short of video game that was essentially a playable Waiting For Godot. It morphed into a sort of playable mortality vignette. Two players each control one of the two characters, whose interaction are limited to wandering around the raft, waving at things and looking to each side, mostly at one another. I hoped this hampering would lead to something could...



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