

A top-down puzzle game with a creepy twist. Made for a college Game-Jam assignment with the prompt being "Harvest." Because I thought the prompt was bland and vague, I wanted try to make things more interesting by writing a story and giving the game a 2D/3D artstyle. Unity, Visual Studio, Blender, Illustrator, Clip Studio Paint, a random maze generator, and a public domain typefont were used to create this.

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