

Solo game in Unreal Engine. I made the environments, design and code. The first half of the game is made to be very familiar to most video game players, and a type of game I myself am very fond of, a mix of DOOM 2016, Overwatchs Winston and Ape Out. The objective in this half was to make the player as angry as possible at the "enemy". The second half was something I had absolutely wanted to focus on, slowing down the player, letting them naturally understand what anger can make you do, and allow...


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