

This is an alpha build prototype to test the game mechanic of cars falling from the sky and how it can be used as a hindrance to the player in gameplay. The objective is simply to get to work on time, however, your job location is different every day and the building always seems to be in a rather inconvenient spot. Simply get to work on time to complete each level. Im honestly not sure if I should try to make the "raining cars" more of the star of the game, or remove it focus on the driving-pla...




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