

Welcome to raycore! raycore is a simple first-person walking simulator. It is the product of a few courses I did when I was completing my undergraduate at Portland State. The rendering for raycore is an implementation of Ray Casting. This was the algorithm used for Wolfenstein 3D. I did my implementation from scratch (though credit to Permadi for providing excellent articles on the math behind raycasting). My implementation includes rendered walls, floors, ceilings, sprites, and skyboxes. In add...




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