

ABOUT This is a toy real-time path-tracer developed in Unity. A number of C# scripts control the main application, whilst a compute shader written in HLSL renders frames. This was originally created for the Advanced Games Engineering module I did at university, but has been adapted for public release. The application currently contains four scenes which can be explored and rendered in real-time. As the camera moves, noise appears on the screen. By keeping the camera stationary, the frames conver...





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