

ARROWS to move,. four thrusters,. so not normalized ) Z to fire (holdable and increases Recharge Speed with Cores Captured) X to trigger shield. Recharge Time displayed top left. This began as a test bed for a procedural sprite generation algorithm,. That part is working well, and can be tuned to many different looks. The little game that developed around testing this has grown interesting enough for a small post and proto-demo release. So here you go,. BONUS file bugGenTest1 and 2 are early sam...



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