

Recidivism is a 2D action minigame, where you can attack, make it into a combo with the right timing, evade, and position yourself. Manage your Stamina and Health to break the loop youre stuck in. This was the finished product of my Major Project. I wanted to focus and learn how to translate FromSoftwares combat and stamina usage, into a 2D small boss fight. I focused on visual cues that anticipate attacks, windups, i-frames, attempting to simulate the gameplay-loop and design of a Soulsborne ga...



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